![]() There’s a sublime beauty driving Fotonica at all times. Perhaps not the greatest of its type, but a darn good one that I certainly suggest, especially if it’s still so cheap. Portrait mode is suggested, though you’ll need familiarity with the menus first, as it seems to have been an afterthought. Ultimately what’s not to love in a game that gives an achievement for a huge number of face plants at high speed? (Which, incidentally, frequently leads to new discoveries.)Ī great game to be played with or without external controls, for a minute or for hours. One, in fact, is a total mystery, and the developers AREN’T talking. The achievements are interesting and esoteric. This feature certainly deserves examination by any player, impaired or not. It also offers a feature by which a player can offset the timing of their input, in either direction, by 2 degrees each. For others with limitations this game is nearly perfect with its simplicity of control and color. Perhaps that increases my enjoyment of this game. In real life I can’t run without a price, and have been severely limited in doing so for about 40 years. (After two days I have nearly 1,000 such “space leaps”.) When at some point a leap goes too far, “the button” will also act to land the runner sooner (though at a cost to speed) to avoid leaping into space, the most common conclusion to a run. It also controls landing from each leap, presumably to provide a smoother, less momentum disrupting transition. ![]() Strange as it may sound, all movement is, as mentioned earlier, controlled by one button, ANY button. Or kicking off instead of running, for a similar purpose. But be careful, sometimes a dot seems, at least at certain speeds, to sucker you into a dead end move.Very often the appropriate path or action is counterintuitive, such as jumping before maximum speed, in order to land more strategically. Sometimes the placement of a pink dot can offer a clue, as can the position of flag-like markers to indicate a jumping point. That’s the real excitement of FOTONICA, finding the BEST (perhaps only) path to the end, by exploring all the possibilities at the various speeds. Each Arcade level also has a point of completion in which the player joyously jumps into a world of horizontal lines, not tracks or platforms.) FOTONICA also includes a third mode, multiplayer, which I am unable to comment on at this time.Įach skill level is essentially an increase in speed, requiring different paths and strategies, often seeming almost as if a completely new level of the game involving new terrains. ![]() In addition to Arcade mode, composed of various tracks or terrains to run, there is Endless (presumably as described, though hitting 10,000 points (oddly enough) does indicate “completion”, but not the end. A player can seek their own ranking, overall, or compare with any friends that have played. Each game level at each skill level has its own leaderboard. Though they have Italian names, I presume them to be Agile, Energetic, Furious and Impetuous. (There may be exceptions beyond the lower levels I’ve seen so far.) There are numerous levels, each beyond the first being unlocked through performance (so I hesitate to give too many details.) As well, there are 4 skill levels. Every run scores points, even those ending in failure (carefully recorded on the Statistics screen.) Points are composed of distance traveled, dots attained and how much of the distance was in “gold” mode, above 60 mps. The primary goal of FOTONICA is scoring points. These are generally the more difficult as players struggle to attain the secondary goal, SPEED. Some game levels, in fact, are almost entirely platforms. And the varying size and levels of platforms. It does have platformer characteristics, such as the pink dots one attempts to acquire by contact. (The more identifiable the terrain, the faster landscapes seem to go by as the eye/brain connection struggles for context.) The runner also jumps, but I hesitate to call this a platformer. ![]() Some are vaguely identifiable, such as rooms in a sort of building. The player, as “runner”, travels very minimalistic landscapes. ![]() Since this is first and foremost a sensory experience type of game, deriving much from little, it would be unfortunate if even the smallest part of a player’s attention were taken from the screen. A high speed running game with one button as the sum total of a player’s control. FOTONICA is an adrenaline rush, at the very least. ![]()
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